The power of making
GAME ART
YOUR FORM...INCOMPLORBED
Matfyz Game Jam
Spring 2026
The game was created during a three-day Game Jam using the Godot engine. I was responsible for the game’s overall visual style, “2.5D” environment and sound design.
The art style reflects the game’s humorous and absurd narrative. It combines an alien setting with the familiar atmosphere of an old city administration office.
The visual storytelling highlights closed system discrimination against humans through an outdated manual, the robot Bob, and mistakes in human language.